from random import randrange as rnd, choice
from tkinter import *
import time
root = Tk()
fr = Frame(root)
root.geometry('800x600')
canv = Canvas(root, bg = 'white')
canv.pack(fill=BOTH,expand=1)
def bum(ball):
if flag_coords[0] <= (ball.x + ball.r) and (ball.x - ball.r) <= flag_coords[2] and flag_coords[1] <= (ball.y + ball.r) and (ball.y - ball.r) <= flag_coords[3]:
return True
else:
return False
class ball():
def __init__(self,x=40,y=450):
self.x = x
self.y = y
self.r = 10
self.color = choice(['blue','green','red','brown'])
self.id = canv.create_oval(self.x-self.r,self.y-self.r,self.x+self.r,self.y+self.r,fill=self.color)
self.live = 30
def set_coords(self):
canv.coords(self.id,self.x-self.r,self.y-self.r,self.x+self.r,self.y+self.r)
def move(self):
if self.y <= 500:
self.vy -= 1.2
self.y -= self.vy
self.x += self.vx
self.vx *= 0.99
self.set_coords()
else:
if self.vx**2+self.vy**2 > 10:
self.vy = -self.vy/2
self.vx = self.vx/2
self.y = 499
if self.live < 0:
balls.pop(balls.index(self))
canv.delete(self.id)
else:
self.live -= 1
if self.x > 780:
self.vx = - self.vx/2
self.x = 779
def fire(event):
global balls
global bullet
bullet += 1
balls += [ball(canv.coords(gun)[2],canv.coords(gun)[3])]
balls[-1].vx = (event.x-balls[-1].x)/10
balls[-1].vy = -(event.y-balls[-1].y)/10
def fire2(event):
global balls
global bullet
bullet += 1
balls += [ball()]
balls[-1].r += 20
balls[-1].vx = (event.x-balls[-1].x)/20
balls[-1].vy = -(event.y-balls[-1].y)/20
def fire3(event):
global balls
global bullet
for x in range(10):
bullet += 1
balls += [ball()]
balls[-1].r = 5
balls[-1].vx = (event.x-balls[-1].x)/15 + rnd(5)
balls[-1].vy = -(event.y-balls[-1].y)/15+(x-10) + rnd(5)
def pointing (event):
canv.coords(gun,20,450,20+(event.x-20)/10,450-(450-event.y)/10)
def new_game(event=''):
canv.delete(ALL)
global gun, flag_coords, bullet, balls
canv.create_oval(750,450,766,466,fill='orange')
canv.create_line(758,466,758,480,width=3)
flag_coords = (745,445,770,485)
gun = canv.create_line(20,450,50,420,width=7)
bullet = 0
balls = []
canv.bind('<Button-1>',fire)
canv.bind('<Button-3>',fire2)
canv.bind('<Button-2>',fire3)
canv.bind('<Motion>',pointing)
z = 0.03
work = 1
while work or balls:
for b in balls:
b.move()
if bum(b) and work:
work = 0
canv.bind('<Button-1>','')
canv.bind('<Button-3>','')
canv.bind('<Button-2>','')
canv.create_text(400,300, text = 'Вы уничтожили цель за ' + str(bullet) + 'выстрелов',font = '28')
canv.update()
time.sleep(0.03)
canv.delete(ALL)
canv.create_text(400,300, text = 'Вы уничтожили цель за ' + str(bullet) + 'выстрелов',font = '28')
canv.bind('<Button-1>',new_game)
new_game()
mainloop()
</pre>
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